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I find that extremely valuable.:Â Couple of notes here on the Maokai changes that aren’t immediately apparent from looking at the tooltips on PBE.
W no longer has a cast time, essentially this makes it easier for him to reactively use this ability for either the fast snare or to duck a spell with the untargetability.
Essentially the start of the changes to the character were centered around the ult and making it more usable and the initial proposal for ult change was a slightly less polished version of the change you see on PBE today.
We liked most of what we saw with this version of the ult, but it left a fundamental flaw in the character where he had an ultimate that made him want to stick by and protect his teammates that was constantly at odds with the 650 range snare dash that screamed “initiate on the opposing backline.” The two mechanics didn’t make sense together, so we set out to re-focus the W around shorter range, but faster teamfight positioning that was most effective vs.
Click here to chat with them.” That’s where our concerns come in as this is doing several things, including breaking the “should not interfere with the player experience from Play to End of Match Screen”.Â Â :Â Hard for me to tell what exactly it does for AP Mao. W is better as a 1 pointer due to the base damage scaling naturally with game time, but the AP ratio doesn’t catch up to live until the target hits 2K HP, sooooo kinda tough to tell?E retains it’s high ratio, but takes a base damage hit, BUT also gets extra movespeed off your movespeed and slows the opponents, so his poke game becomes more reliable, but less punishing in terms of damage.It’s a neat little off-build though, and I’d love for it to still be as effect as it is now, so I’ll be keeping an eye on how AP Maokais perform with these changes and adjust ratios around for him if he’s struggling compared to the current power (or if by some chance I’m missing something and he goes crazy with it :p). (timers were only 1 of three issues we had with the application at that time.) We’re working closely with Curse to help them make changes that will fit within the guidelines of our ecosystem, so hopefully in the future it will be in the clear once more, as we DO want this to work out well for everyone.
However, at this time nothing has changed since our last posting about the issue a few weeks ago.I want to continue to monitor this and test my assumptions about how this is playing out on PBE, but as I said, thus far I’ve been pleased with the result that this change has on it’s kit alongside the other changes that support it (the E for giving him some reach in ganks/initiation scenarios and the R for preferable teamfight positioning).